Open Claw Superstore
Department store for structural software
A small shop for Tekla Structures: a proper course on the Open API, free macros that each do one thing well, and a museum of engineering software from before the machines started writing it. In the back, past the bolt bins, there are some games.
// Six metres of S355, from nothing. var model = new Model(); if (!model.GetConnectionStatus()) return; var beam = new Beam { StartPoint = new Point(0, 0, 0), EndPoint = new Point(6000, 0, 0), Profile = { ProfileString = "UB305*165*40" }, Material = { MaterialString = "S355JR" }, Class = "3", }; beam.Insert(); model.CommitChanges();
The one person in the office who knows how the API works is about to retire.
Tekla Structures is thirty-odd years old and still holding up a good deal of the steel you walk past on the way to work. Its Open API is genuinely powerful, thinly documented, and learned almost entirely by leaning over someone's desk and asking.
Meanwhile everyone is pointing AI at the problem and discovering that the model has never seen a real bolt schedule either. So this is the plan: write it down properly, while writing it down is still worth doing — and keep the toolbars, the modal dialogs and the .db1 files on display while we're at it.
From new Model() to a plugin your team will actually install. C#, real fabrication models, no toy examples.
Small, free, copy-paste. Renumber assemblies, audit profiles, dump a bolt schedule straight to CSV.
Local splitscreen, gamepad-first, built for two people on one sofa. Made in Godot.
Field notes on engineering software as it was before AI — the toolbars, the dialogs, the file formats, the people who knew them.
Draft layout. Every word here is a first pass — tell me what the shop actually sells and I'll re-cut it.